The General Staff Wargaming System provides users with the tools to create scenarios of their own design. These scenarios can be historical battles or they can be ‘what if’ scenarios (e.g. what if Custer had brought Gatling guns to the Little Big Horn or what if Robert E. Lee fought Wellington). To determine the victor of these scenarios or battles we need to have a predetermined set of Victory Conditions. Below is a screen shot of the Edit Scenario Victory Conditions screen:
The Victory Point editing screen in the General Staff Scenario Editor. Click to enlarge.
And below is a screen shot of the self-checking error function for setting Victory Points:
General Staff automatically checks for impossible victory conditions. Click to enlarge.
The General Staff Wargaming System is designed to give maximum flexibility to the scenario designer. It fully supports creating scenarios from 18th and 19th century armies and any map.
We recently had a series of very spirited discussions about the speed of units in various formations and across different terrain types during the Napoleonic Era in the Facebook Wargaming groups. A number of people were very kind to forward documents, tables and charts that had estimates of unit speeds. But, one thing that quickly became apparent was there was quite a bit of disagreement about, “how fast could a unit march,” in the 19th century.
Furthermore, we hadn’t even begun to talk about battles that took place in bad weather (the battles of Stone’s River and Fort Donnelson during the American Civil War come to mind).
The solution, obviously, was to allow the user (the scenario designer) to have complete control over these values. Consequently, we’ve added a very easy to use utility to facilitate editing and displaying unit speeds in various formations across different terrains.
Below is a video we created that demonstrates these utilities:
The General Staff Scenario Design module allows users to create new battle scenarios by combining any two armies created in the General Staff Army Design module with any map created in the General Staff Map Design module.
This screen shot of the General Staff Scenario Editor shows how victory conditions are established for a scenario. Click to enlarge.
The General Staff Wargaming System allows users to create armies, maps and battles from the Age of Gunpowder. These can be historical recreations or completely new ‘what if’ scenarios.
Below is a video describing how to use the Scenario Design Module for the General Staff Wargaming System. Yes, it really is that simple: just combine two armies previously created in the Army Design Module with a map created in the Map Design Module and create a new battle scenario.
The Scenario Editor Module for General Staff allows the user to combine any two armies created in the Army Design Module with any map created in the Map Design Module and create a scenario or battle. In the screen capture before we’ve combined the Allied Anglo-Portuguese Army from the Battle of Albuera (May 16, 1811) as the Blue Army with Napoleon’s Imperial Guard as the Red Army and placed them on a map of our own design.
Screen shot of the General Staff Scenario Editor. Note that the time to deliver orders via courier between units is displayed. Click to enlarge.
Also, note that when you slick on a headquarters unit the route, distance and time that a courier will take to deliver orders to the next subordinate unite are displayed. This is just the beginning because General Staff is actually two wargames in one.
We will be posting a video showing off some of the new features shortly.