A quick video tour of the General Staff Black Powder Wargaming System. Not sure why, but the video does not capture ‘pop-up’ windows (that show unit strengths, positions, etc.).
A quick video tour of the General Staff Black Powder Wargaming System. Not sure why, but the video does not capture ‘pop-up’ windows (that show unit strengths, positions, etc.).
We are very pleased to announce that a video tutorial has been produced for the General Staff Wargaming System Black Powder Army Editor. The Army Editor allows you to create your own armies and Order of Battle Tables for use with the General Staff Wargaming System.
There were a few robocall (“Press 1 to lower your credit card rates now!”) interruptions, and one glaring error in the OOB for the Anglo-Portuguese Army at Albuera (16 May 1811), but this shows step by step how create your own, or historic, armies for use within the wargaming system.
We have a Kickstarter campaign page set up for you to look at and give us feedback, critiques and comments. This is the link. Below is the introduction video:
This wonderful animated video logo for General Staff was done by Ed Isenberg. It’s great to be working with Ed again.
We recently had a series of very spirited discussions about the speed of units in various formations and across different terrain types during the Napoleonic Era in the Facebook Wargaming groups. A number of people were very kind to forward documents, tables and charts that had estimates of unit speeds. But, one thing that quickly became apparent was there was quite a bit of disagreement about, “how fast could a unit march,” in the 19th century.
Furthermore, we hadn’t even begun to talk about battles that took place in bad weather (the battles of Stone’s River and Fort Donnelson during the American Civil War come to mind).
The solution, obviously, was to allow the user (the scenario designer) to have complete control over these values. Consequently, we’ve added a very easy to use utility to facilitate editing and displaying unit speeds in various formations across different terrains.
Below is a video we created that demonstrates these utilities: