We need your input on how elevation (hills and ridges) will be displayed in General Staff. Originally we had planned on using ‘splash contours’. Splash contours were often used in quick sketch maps on the battlefield and they have an authentic look to them.
An example of a splash contour representing a hill (artwork by Ed Isenberg).
However, recently “Cry Havoc” – a Grognard on Facebook – asked if we were going to include the original Kriegsspiel Meckel map with General Staff. That got us thinking and taking another look at the original Kriegsspiel maps. Below is a map from the original American Kriegsspiel (circa 1892-8):
An original American Kriegsspiel map (circa 1892). Note the elevation contour lines. Click to enlarge.
Obviously, concentric elevation contours were in use in the 19th century so we could be authentic using either method of display.
This leads us to a very simple user survey:
Screen shot of the page describing the rules for artillery in General Staff.
The special, “proof of concept” demo that we’ve been working for a ‘very well known computer wargame publisher’ is coming along very well and we wanted to share this screen capture of the Special Artillery Rules page. This also will give you a glimpse into how artillery will be used in the game.
As always, comments, critiques (and catching typos!) are always welcome!
We’re finishing up the Proof of Concept Demo and we wanted to post some screen shots.
Screenshot of the rules screen from the proof of concept demo of General Staff.