A Human-Level Intelligence at Gettysburg, Day 3

General Lee, at Gettysburg, said: “the enemy have the advantage of us in a shorter and inside line and we are too much extended.” – quoted by Major General Isaac Trimble.1)Isaac Trimble, Southern Historical Society Papers, Vol. 26, Richmond, Virginia: Reverend J. William Jones, D.D., MATE, the AI behind General Staff, came to the exact […]

Seeing Old Battlefield Maps in a New Way

Previously, I’ve written about maps and layers in General Staff (here). A General Staff map is made up of background, elevation, terrain, slope, units, AI, water and road layers. Recently, while working with scans of very old battlefield maps, I discovered an amazing effect. The above map comes from a wonderful atlas illustrating numerous Napoleonic […]

Layers: Why a Military Simulation Is Like a Parfait

Detailed military simulations and wargames are made up of layers1)Here is the obligatory link to Shrek and the layers, onions and parfait bit. by necessity. Layers keep simulation designers and users from being overwhelmed by oceans of data. In General Staff every scenario (battle) is made up of these layers (some are optional): The Background […]

Follow Progress with the Changelog

One of the many techniques that Andy O’Neill has brought to the General Staff project is the Changelog. A Changelog is, “a log or record of all notable changes made to a project,” and is common in developing business applications. Currently, it is over 23 pages of screen shots, updates and commentary. The General Staff […]